Sunday, May 18, 2008

PVP Status Check and Next Steps

In absence of a better title, I wanted to leave some personal notes regarding my overall PVP status in areas such as BG, Arena, thoughts about the Mutilate spec., and my current guild/realm status:

My overall PVP progression has been exciting to say the least. After settling on a key-bind layout, combat maneuvers and a fair amount of practice, I've been able to amass slightly over 6K of HP, several PVP items ranging in quality from S1 to S3 and have gained some valuable insight into PVP-land. I have also gained insight into other classes strengths/weaknesses as this is an essential element in PVP game-play.

As far as the specific areas of PVP-land (Arena/BG), my strategy up to this point is designate 1/2 nights a week for Arena, 3-4 nights for BG and perform dailys to raise capital when my loot supply is low.

I created a new Arena team "Cows in da hood" which was created out of a news incident observed on a podcast a few weeks back about some cows going buck wild in a remote neighborhood out in the mid-west - my description doesn't give it any justice whatsoever. I was able to bring on 2 Shaman from an earlier Areana team. I'm really happy they decided to join as we've played before in Arena and have developed a good rhythm with them. We also have a new hunter but am seeking 2 more to complete the team composition.

As far as the mutilate spec, its wicked evil. With the combo point build up of Seal-Fate + Initiative, I'm able to rack up CP's fairly quickly. I am also utilizing finisher's more effectively based on the class I am up against. One in particular that I am particularly fond of is Envenom as it appears to mitigate armor completely. I also use rupture on occasion but its dependent on if I want to be near the target or back off. One slight annoyance with the assassin build - its a positional talent which means you have to be behind your target to get off a mutilate. Some PVP'ers (not many) spot that out and try to keep their backs away from my front side.

I still want to try ShS build as this is the only talent build configuration I haven't tried as of yet. The only drag here is I hear this build works best with higher damage based weapons coupled with Hemo + lots of attack power which might mean I may need to get a new set of weapons.

One more note - I left my guild - it basically disbanded. I wish all members, class leads and GM the best of luck.

I don't think I'll be in a guild going forward - I switched to the dark side.